Evolution of Animation – Getting to the Use of the Best 3D Software
Since the beginning of our history, humans have always wanted to create images that try to create the illusion of movement, whether for art or for fun.
First are the prehistoric cave drawings, which by the repetition of body parts of animals they wanted to emulate the running animals, such as a boar.
The 3D animation software have evolved over time, in the first animations were done in a very simple, focused look at a single place which little by little exposed a series of images in ordern and because a characterize of the human eye’s retina known as persistence gives the sensation of movement either object or living beings, is how they begin the long road to animation.
Later it was invented devices such as the black hole, the magic lantern and making use of these machines Muybride between 1872 and 1881 achieved decomposed into separate photographic images of a galloping horse in motion.
Over a track in the running horses, 24 cameras lined dark, each with its operator. To be a warning to operators preparing the photographic plates. Once loaded the 24 aircraft, it went to a horse track photographed themselves breaking the strings tied to the triggers of pinhole cameras.
After that there were other inventions and already Thomas Edison patented machines were promoted to use many of the principles described above.
But later on in the minds of two brothers who probably all have heard: Louis and Augustine Lumiere, presented a great invention known as the Cinematographer, a device capable of taking by the photographic recording and projecting moving images on punched tape, real images. A team that makes use of many of the theories in past inventions, the animation is here where you can sustain the form, because the photo features of the invention, which allow taking images frame by frame, like a camera, but with a large reel of thousands of frames.
Later after a discussion of this invention that was seen by George Melies this was fascinated with this invention, wanted to buy that equipment including offering 5 times its value but was refused Lumiere saying: “My friend, give me thank you. The device is not for sale luckily for you, it would ruin him. could be exploited for some time as a scientific curiosity, but otherwise has no commercial future. “
But weeks later Melies did get another device similar to the one that started to make his first film. During filming, the movie accidentally paused and then continued to do typically. By projecting the film noticed the transformation of a bus in a hearse, so as Melies starts to become the specialist in faking and today we named as the father of special effects in movies.
According to official history, Stuart Blackton is considered the first producer of an animated film called, humorous phases of funny faces in 1906. The film was shot frame by frame, drawn with chalk on a board and it took about 3000 pictures. This is the first time in the history of animation where a cartoon manages to make a wry confront.
With the passage of time and experimentation of the technique were creating new forms of animation. It is said that John Bray tube excellent idea of??using transparent sheets of celluloid in animation, working inner by inner, the fact is that Earl Hurd perfected the art of animation, the patent in 1915 the use of transparent sheets of celluloid to draw the images and overlay that would allow a fixed background moving parts.
This method of work, enhanced by Raoul Barre, was who first thought of drilling the margins of the drawings, to ensure the stability of the images during camera shots.
In 1919 comes the famous Disney World, Disney in 1928, performs “Steamboat Willie” where, as here, the mouse starts to be consecrated as the most famous in cinema. This film was the first short film with synchronized sound. In 1932, Technicolor alternation from “Trees and flowers”
In 1935 the Turk Disney Multiplane perfected a kind of metal shelving can resist many equally spaced glass plates to be on the respective land that painted cels, the filming angles, alluring to the differential approach, give a greater impression thoroughness: multiplane is born.
With the birth of the computer age category of animation took another giant jump, the world being the first film they made and make greater use of these devices, remember that the first film which used computer-generated images was in Westworld (1973), simple graphics are used to represent a cowboy robot goes crazy, but truly the use of computer-generated 3D images were used in the sequel of that movie called Futureworld (1976) that included a hand a computer-generated confront by graduate students Edwin Catmull and Fred Parke at the University of Utah.
The arrival of computers ended up with the limitations of traditional animation brought with him today, being able to examine the drawings, paint, assemble, edit the soundtrack and do the required production, causes a meaningful reduction in costs, except its need for space and perhaps time. The computers allowed a exceptional development in animated productions, and nevertheless choose to allow the technique to the filmmaker he pleases and if you also combine it pleases.
They also helped stop motion creations no longer required to be recorded on film, but it can take digital computer and treat it in a simpler way than before.
In the 90’s came to films in cinemas thoroughly computer animated features like Toy Story by Pixar and Disney, some time later, and that is now seen at close range improvement 3D technology that continues to grow leaps and bounds day by day more and more software options allow for development of animation.
The arrival of the Internet because of its speed, required the creation of new technologies that are alternation to this ecosystem. consequently arose compressor developments and forms of animation that can develop it in the middle.
The arrival of flash technology, revolutionized animation in the network, this is the creation of graphics using vectors with the possibility of animation, using layers, repetition of movements and hundreds of tools to create animation in an easy and fast.
Hopefully this art does not always follow the pond and never grow the way it has done since its inception.
Technological development which we find ourselves today and the variety of progressive software for entertainment of all kinds, allows the animation that much more within reach of any “normal” person like me can build and create, but only something we must not forget, computers are not encouraging, but us. As the only limitations that keep are the resourcefulness and talent.